One of many reasons why I fell in love with design and motion was the fact that I could come up with a simple concept that may not look like much on paper, and then make it a reality and seeing it transform throughout the design process.

After I had graduated from the Interactive Media Production course at Fanshawe, I decided to pursue the 3D Character Design and Animation program at Fanshawe. During this eight month program, I learned a lot about the process of not only creating and developing a 3D character, but as well as implementing them into a game engine as well. This course was truly a challenge, not only artistically for me, but as well as testing my true potential as an artist in this field.

For more information about me, feel free to use the links below to learn more or contact me by filling out the form on this page.


One of many reasons why I fell in love with design and motion was the fact that I could come up with a simple concept that may not look like much on paper, and then make it a reality and seeing it transform throughout the design process.

After I had graduated from the Interactive Media Production course at Fanshawe, I decided to pursue the 3D Character Design and Animation program at Fanshawe. During this eight month program, I learned a lot about the process of not only creating and developing a 3D character, but as well as implementing them into a game engine as well. This course was truly a challenge, not only artistically for me, but as well as testing my true potential as an artist in this field.

For more information about me, feel free to use the links below to learn more or contact me by filling out the form on this page.